Scripting for 1+ year. I've built logic circuit sims, raycast engines, full game systems — stuff that actually runs without breaking.
local Developer = {}
Developer.__index = Developer
function Developer.new(name)
return setmetatable({
name = name,
experience = "1+ years",
passion = math.huge
}, Developer)
end
local daif = Developer.new("Daif")
print(daif.name .. " is ready!")
I'm Daif. I script on Roblox — been at it for over a year now.
I don't just slap scripts together and call it done. I actually think about how things connect — game loops, physics, UI, data flow. The kind of stuff where if you do it wrong early, you're rewriting everything later.
If you need something built properly, I can do that. Simple mechanic or a full game — doesn't matter, it'll work.
Combat, inventory, progression — full game loops that hold together.
Logic circuits, raycasting, physics sims. The stuff most people avoid.
Interfaces that feel smooth. Tweens, events, responsive layouts.
Modules, services, OOP. Code you can actually read 3 months later.
Complete core loops, combat systems, inventory, datastores, and progression trees built clean from scratch.
Raycasting engines, 2D/3D physics simulations, custom camera scripts, and complex movement mechanics.
Smooth responsive interfaces with custom tweening, event handling, and polished interaction feel.
Fixing broken scripts, optimizing laggy code, or structuring old codebases into clean ModuleScripts/OOP.
+ more stuff I haven't listed here
Paid in Robux. I also do percentages. Price depends on what you need — DM me and we'll figure it out.